Atmos Dolby Atmos for Xbox (2024)

Atmos Dolby Atmos for Xbox (1)

Dolby Atmos is supported on Xbox Series X|S. Since the Xbox OS is Windows 10 Core (like PC), Microsoft Spatial Sound is supported as a platform level solution for spatial sound. The Dolby Atmos renderer is integrated into the OS layer, supporting output over HDMI or Dolby Atmos for Headphone endpoints.

Audio middleware such as FMOD and WWISE write to the Microsoft Spatial Sound Interface (APIs), including ISpatialClient and iSpatialAudiobject. These enable audio engines to create audio streams that emit audio from a position in 3D space. These are then passed on to the Dolby Atmos Renderer which renders them to a Dolby Atmos bitstream to be passed through HDMI to TVs, home theaters, and sound bars, or to Dolby Atmos for headphones. The audio system settings on the Xbox must be set to Bitstream out and Dolby Atmos to enable the Dolby Atmos Renderer. These settings are found under the General Volume and audio output window in the options, accessed from the Xbox dashboard.

For more information on Microsoft Spatial Sound, please refer to https://aka.ms/MSSpatialSound

Dolby Atmos Documentation

Get more information on:

  • What Dolby Atmos is
  • Studio configuration
  • Signal flow
  • Audio middleware configuration and implementation
  • Dolby Atmos Introduction and Implementation View Now

Atmos Dolby Atmos for Xbox (3)

Studio Design

Designing your game in Dolby Atmos starts with the setup of your sound studio. This page contains information on bass management, room calibration, and speaker setup.

Set up your studio

Implementation

Dolby Atmos is enabled on the Xbox Series X|S, Xbox One, Windows desktop (Win32) applications, and Universal Windows Platform (UWP) applications by leveraging Microsoft's Spatial Audio APIs. This allows developers to create dynamic audio objects that move throughout the soundscape using Microsoft's ISpatialAudioClient.

In general, developers using ISpatialAudioClient will do the following to add dynamic audio objects:

  • Create static and/or dynamic audio objects.
  • Feed each object's audio buffer each frame so the system can render it.
  • Update dynamic objects' 3D positions on demand - as frequently (or infrequently) as the app desires.

For more information on using Dolby Atmos with Microsoft's Spatial Audio APIs, see MSDN's entry on Spatial Sound for Developers.

Dolby Atmos for Xbox & Win 10

Technologies

Several middleware products and engines support Dolby Atmos.

Wwise Audiokinetic's Wwise supports Atmos for PC, PlayStation 5, Xbox Series X|S and mobile. Wwise can be integrated with both Unity 3D and Unreal Engine, which will enable support for spatial audio that is then rendered to Dolby Atmos.
FMOD Firelight Technologies FMOD Studio currently supports Dolby Atmos for PC, Xbox Series X|S and mobile. FMOD can be integrated with both Unity 3D and Unreal Engine, which enables support of Spatial audio that is then rendered to Dolby Atmos.

Artistic Considerations

If you are used to designing for stereo or even 5.1 sound, making the jump to Dolby Atmos does require some changes in how you think about sound design. These pages will provide some tips and considerations that may help.

Dynamic Range Utilizing dynamic range can be very effective in creating immersive environments that affect the player's emotions.
LFE Usage If the LFE channel is overused, cinematic impact will be diminished. There will be no dynamic range left to exploit in the LFE channel at key moments.
Central Channel Usage In a multichannel system, there are several ways to obtain a centrally placed sound image. Each approach offers advantages and drawbacks.
Surround Channel Usage Games tend to make much more overt use of the surround speakers when compared to linear media.
Dolby Atmos Dolby Atmos® adds the flexibility and power of dynamic audio objects into traditional channel-based workflows.

Logos and Guidelines

The Dolby Atmos® logo is available for applicable titles. Here you’ll find access to both the white and black logo and the Usage Guidelines.

We ask that you complete the Dolby Atmos Requirements Form and submit any artwork containing the Dolby Atmos logo for review prior to game manufacturing/distribution.

Please note that this process for obtaining logos doesnotapply to mobile games. Please email your Dolby contact or fill out the form here if you are working on a mobile title.

  • Dolby Atmos Games Requirement Form View Now
  • Dolby Atmos Logo Review Form View Now

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Please refer to the following Usage Guidelines for logo parameters, sizing, color palette, and correct usage of Dolby trademarks and technology names.

  • Dolby Atmos Logo Guidelines Download
Atmos Dolby Atmos for Xbox (2024)
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