How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (2024)

Today, we’re going to explore: Blender Cycles

(step-by-step guide featured at the bottom of the page)

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (1)

Inside the Node Editor, create a Principled BSDF Shader. (Shift+A)

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (3)

Load the Albedo Map through an Image Texture Node.

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (4)

Plug the Color output of the Image Texture Node into the Base Color Input of the Principled BSDF.

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (5)

Repeat the process for the Roughness Map, and set the Color Space to Non-Color Data.

Also set the Color Space to Non-Color Data for the Normal Map, and other maps that do not represent color data. Such as the Metallic, Opacity and so forth.

Plug this node into the Roughness input.

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (6)

To connect the Normal Map, we’ll need to create a Normal Map Node first. (Shift+A)

With this node, we’ll be able to control the intensity of the Normal, if needed.

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (7)

Now, repeat the process to load the Normal Map (bitmap) as usual.

Remember to set the Color Space to Non-Color Data

And plug this node into the Color Input of the Normal Map Node, and then into the Normal Input of the Principled BSDF.

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (8)

If you’re not rendering metallic surfaces (materials that come with a Metallic map), you can pretty much call it done by now.

To load a Metallic Map, all you have to do is plug the map into an Image Texture Node (as we did before), and plug this node into the Metallic Input of the Principled BSDF.

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (9)

If your material features an Opacity Map, you’ll have to include a Transparent BSDF into the Mix, to create transparency.

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (10)

Create a Mix Shader, to blend both the Principled BSDF and the Transparent BSDF together, and use your Opacity Map as the blending factor between the two. (fac input)

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (11)

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (12)

How-to: use PBR Materials in Blender Cycles — Blog - Textures.com (2024)
Top Articles
Latest Posts
Article information

Author: Golda Nolan II

Last Updated:

Views: 6128

Rating: 4.8 / 5 (58 voted)

Reviews: 81% of readers found this page helpful

Author information

Name: Golda Nolan II

Birthday: 1998-05-14

Address: Suite 369 9754 Roberts Pines, West Benitaburgh, NM 69180-7958

Phone: +522993866487

Job: Sales Executive

Hobby: Worldbuilding, Shopping, Quilting, Cooking, Homebrewing, Leather crafting, Pet

Introduction: My name is Golda Nolan II, I am a thoughtful, clever, cute, jolly, brave, powerful, splendid person who loves writing and wants to share my knowledge and understanding with you.